When you do, a ghostly Demon Priest, whose power depends on the power level of your mask, will reveal himself and must be defeated for the mask to release its grip on you(r face). Thus to remove the mask, you will have to perform an exorcism on yourself via an unbinding spell. For details and exceptions, scrolls to the "Enchantments" section near the bottom of this page.Įven though you've already killed the Dragon Priest the respective mask belongs to, a portion of their soul remains to inhabit it and infuse it with dark energy. How quickly the stages advance is customizable via the MCM, from as little as an hour to as much as a week in between. At stage 3 they will gain another 50% strength (3x the strength of the vanilla enchantment), and when they reach full power at stage 4, they will have 4x the strength of the vanilla enchantment! At stage 2 however, you will generally find the enchantment on each mask doubles in power. When you first equip a mask, the enchantment will be pretty much identical to the mask's vanilla enchantments. The longer you keep a mask equipped, the more powerful it will become. ![]() Try to put it on again from there, and you'll get more than you bargained for: once you have a Dragon Priest mask equipped, you will not be able to simply unequip it, nor remove it from your inventory the mask will bind itself to your face, and taking it off will be no simple task. They will spurn you if you try, and fall right off your face. The first thing you'll notice is that the masks can't simply be equipped from your inventory. :DĬustomizable features include debuffs upon removing the mask, exorcising the Demonic Dragon Priests possessing your body, and having the Dragon Priest possess and reshape your flesh entirely for himself, leaving you a soulless husk, if you let the mask (and by extension, the Demon Priest) grow too powerful. This mod is inspired somewhat by the Stone Masks from Joe Joe's Bizarre Adventure, so if you've watched/read the series then I hope you'll appreciate the connection this mod has to it. No longer are they simple pieces of Armor with basic enchantments, but now are dangerous artifacts that can grant you great power but at great cost.
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